Mobile advertising – An Overview
Mobile advertising is a form of advertising via mobile (wireless) phones or other mobile devices. It is a subset of mobile marketing.
Overview
Some mobile advertising as closely related to online or
internet advertising, though its reach is far greater - currently, most mobile
advertising is targeted at mobile phones, that came estimably to a global total
of 4.6 billion as of 2009. Notably computers, including desktops and laptops,
are currently estimated at 1.1 billion globally.
It is probable that advertisers and media industry will
increasingly take account of a bigger and fast-growing mobile market, though it
remains at around 1% of global advertising spent. Mobile media is evolving
rapidly and while mobile phones will continue to be the mainstay, it is not
clear whether mobile phones based on cellular backhaul or smartphones based on
WiFi hot spot or WiMAX hot zone will also strengthen. However, such is the
emergence of this form of advertising, that there is now a dedicated global
awards ceremony organized every year by Visiongain.
As mobile phones outnumber TV sets by over 3 to 1 and PC
based internet users by over 4 to 1and the total laptop and desktop PC
population by nearly 5 to 1advertisers in many markets have recently rushed to
this media. In Spain 75% of mobile phone owners receive ads, in France 62%and
in Japan 54%. More remarkably as mobile advertising matures, like in the most
advanced markets, the user involvement also matures. In Japan today, already
44% of mobile phone owners click on ads they receive on their phones. Mobile
advertising was worth 900 million dollars in Japan alone. According to the
research firm Berg Insight the global mobile advertising market that was
estimated to € 1 billion in 2008.
Furthermore, Berg Insight forecasts the global mobile
advertising market to grow at a compound annual growth rate of 43 percent to €
8.7 billion in 2014.
Types of mobile ads
In some markets, this type of advertising is most commonly
seen as a Mobile Web Banner (top of page) or Mobile Web Poster (bottom of page
banner), while in others, it is dominated by SMS advertising (which has been
estimated at over 90% of mobile marketing revenue worldwide). Other forms
include MMS advertising, advertising within mobile games and mobile videos,
during mobile TV receipt, full-screen interstitials, which appear while a
requested item of mobile content or mobile web page is loading up, and audio
advertisements that can take the form of a jingle before a voicemail recording,
or an audio recording played while interacting with a telephone-based service
such as movie ticketing or directory assistance.
The Mobile Marketing Association and the IAB (Interactive
Advertising Bureau) has published mobile advertising guidelines, but it is
difficult to keep such guidelines current in such a fast-developing area.
The effectiveness of a mobile media ad campaign can be
measured in a variety of ways. The main measurements are impressions (views)
and click-through rates. They are also sold to advertisers by views (Cost Per
Impression) or by click-through (Cost Per Click). Additional measurements
include conversion rates, such as click-to-call rates and other degrees of
interactive measurement.
Mobile media can run on a mobile web page or within a mobile
application, often referred to as in-App.
Mobile Rich Media
In addition to standard mobile display banners, a growing
trend is to include rich media execution within the banner ads. This includes
banners that would expand to a larger size, offering advertisers a larger
display to communicate their message. Most of the Ads have games within the
banner to make the experience of more interactive or a video within the banner
space.
There are limitations rich media on mobile because all of
the coding must be done in HTML5, since the iOS does not support flash.
Handsets display and
corresponding ad images
There are hundreds of handsets in the market and they differ
by screen size and supported technologies (e.g. MMS, WAP 2.0). For color
images, formats such as PNG, JPEG, GIF and BMP are typically supported, along
with the monochrome WBMP format.
History of Mobile
Martin Cooper invented a portable handset in 1973, when he
was a project manager at Motorola. It was almost three decades after the idea
of cellular communications was introduced by Bell Laboratories. Two decades
later, cellular phones made a commercial debut in the mass market in the early
1990s. In the early days of cellular handsets, phone functionality was limited
to dialing, and voice input/output.
When the second generation of mobile telecoms (so-called 2G)
was introduced in Finland by Radiolinja (now Elisa) on the GSM standard (now
the world's most common mobile technology with over 2 billion users) in 1991,
the digital technology introduced data services. SMS text messaging was the
first such service. The first person-to-person SMS text message was sent in
Finland in December 1994. SMS (Short Message Service) gradually began to grow,
becoming the largest data service by number of users in the world, currently
with 74% of all mobile subscribers or 2.4 billion people active users of SMS in
2007.
One advantage of SMS is that while even in conference, users
are able to send and receive brief messages unobtrusively, while enjoying
privacy. Even in such environments as in a restaurant, café, bank, travel
agency office, and so on, the users can enjoy some privacy by sending/receiving
brief text messages in an unobtrusive way.
It would take six years from the launch of SMS until the
first case of advertising would appear on this new data media channel, when a
Finnish news provider offered free news headlines via SMS, sponsored by
advertising. This led to rapid experimentation in mobile advertising and mobile
marketing, and the world's first conference to discuss mobile advertising was
held in London in 2000, sponsored by the Wireless Marketing Association (which
later merged into the Mobile Marketing Association).
The first books to discuss mobile advertising were Ahonen's
M-Profits and Haig's Mobile Marketing in 2002. Several major mobile operators
around the world launched their own mobile advertising arms, like Aircross in
South Korea, owned by the parents of SK Telecoms the biggest mobile operator,
or like D2 Communications in Japan, the joint venture of Japan's largest mobile
operator NTT DoCoMo and Dentsu, Japan's largest ad agency.
Mobile as Media
This unremarkable two-way communications caught the
attention of media industry and advertisers as well as cellphone makers and
telecom operators. Eventually, SMS became a new media - called the “seventh
mass media channel” by several media and mobile experts - and even more, it is
a two-way mobile media, as opposed to one-way immobile media like radios,
newspapers and TV. Besides, the immediacy of responsiveness in this two-way
media is a new territory found for media industry and advertisers, who are
eager to measure up market response immediately.
Additionally, the possibility of fast delivery of the
messages and the ubiquity of the technology (it does not require any additional
functionality from the mobile phone, all devices available today are capable of
receiving SMS), make it ideal for time- and location-sensitive advertising,
such as customer loyalty offers (ex. shopping centres, large brand stores), SMS
promotions of events, etc. To leverage this strength of SMS advertising, timely
and reliable delivery of messages is paramount, which is guaranteed by some SMS
gateway providers.
Mobile media has begun to draw more significant attention
from media giants and advertising industry since the mid-2000s, based on a view
that mobile media was to change the way advertisements were made, and that
mobile devices can form a new media sector. Despite this, revenues are still a
small fraction of the advertising industry as a whole but are most certainly on
the rise. Informa reported that mobile advertising in 2007 was worth $2.2
billion. This is less than 0.5% of the approximately $450 billion global
advertising industry.
Types of mobile advertising are expected to change rapidly.
In other words, mobile technology will come up with a strong push for
identifying newer and unheard-of mobile multimedia, with the result that
subsequent media migration will greatly stimulate a consumer behavioral shift
and establish a paradigm shift in mobile advertising. A major media migration
is on, as desktop Internet evolves into mobile Internet. One typical case in
point is Nielsen’s recent buyout of Telephia.
However it should be kept in mind that the rapid change in
the technology used by mobile advertisers can also have adverse effect to the
number of consumers being reached by the mobile advertisements, due to
technical limitations of their mobile devices. Because of that, campaigns that
aim to achieve wide response or are targeting lower income groups might be
better off relying on older, more widespread mobile advertising technologies,
such as SMS.
Viral marketing
As mobile is an interactive mass media similar to the
internet, advertisers are eager to utilize and make use of viral marketing
methods, by which one recipient of an advertisement on mobile, will forward
that to a friend. This allows users to become part of the advertising
experience.
At the bare minimum mobile ads with viral abilities can
become powerful interactive campaigns. At the extreme, they can become
engagement marketing experiences. A key element of mobile marketing campaigns
is the most influential member of any target audience or community, which is
called the alpha user.
Interactivity
Mobile devices aim to outgrow the domain of voice-intensive
cellphones and to enter a new world of multimedia mobile devices, like laptops,
PDA phones and smartphones. Unlike the conventional one-way media like TV,
radio and newspaper, web media has enabled two-way traffic, thereby introducing
a new phase of interactive advertising, regardless of whether static or mobile.
This user-centric approach was noted at the 96th annual
conference of Association of National Advertisers in 2006, which described” a
need to replace decade’s worth of top-down marketing tactics with bottom-up,
grass-roots approaches”. Many use 2d bar codes to make offline print material
more interactive with their mobile device. This has been proven to be
successful in Japan, UK, and Philippines and has been catching on in Northern
America.
List of mobile
advertising networks
This is a list of notable global mobile advertising
networks. Mobile advertising is a form of advertising via mobile (wireless)
phones or other mobile devices. It is a subset of mobile marketing. An online
advertising network or ad network is a company that connects advertisers to web
sites that want to host advertisements.
admob (acquired by Google), Adfonic , Adwhirl, Airpush,
Appington, AppLift, Buzz-City, Enpocket (acquired by Nokia), Greystripe
(acquired by ValueClick), iAds (previously Quattro, acquired by Apple Inc.),
inMobi, inneractive, JumpTap, LeadBolt, MadHouse, madvertise, Millennial Media,
Mobclix (acquired by Velti), MobFox, Mobhero, Mojiva, MoPub, MSN Ad Network,
Tapclix, Vserv, xAd
Mobile device issues
Coincidentally, however, mobile devices are encountering
technological bottlenecks in terms of battery life, formats, and safety issue
In a broad sense, mobile devices are categorically broken
down into portable and stationary equipment. Technically, mobile devices are
categorized as below:
- Handheld [portable]
- Laptop, including ultraportable [portable]
- Dashtop, including GPS navigation, satellite radio, and WiMAX-enabled dashtop mobile payment platforms[fixed on dashboards]
The trend indicates an ongoing convergence into all-in-one
dashtop mobile devices incorporating GPS navigators, satellite radios, MP3
players, mobile TV, mobile Internet, MVDER (vehicle black box), driving safety
monitors, smartphones and even video games.
Source:
en.wikipedia.org
Mobile advertising – An Overview
Reviewed by Journey Of Digital Media
on
12/17/2013
Rating:
No comments
Post a Comment